After quite a while we are happy to announce our latest big SG:RL update including lots of new features improving your overall game experience aswell as more content being shipped! Attachments Attachments are being brought back remastered to SG:RL! You can customize your gun how you like it with the proper attachments you find in chests. Each weapon has certain attachment slots so some attachments aren't compatible with others to prevent over powered guns from being made. Hold a gun and write /att to add current attachments to your gun and /det to remove attachments of your guns. Some attachments such as an Extended Magazine can exist in various variants one for Sniper Rifles, one for Assault Rifles and SMGs ect. to balance out attachments across the board. Old Ammo System We've brought back the old ammo system from SG:RL where you need the actual caliber in order to reload the gun. Example taken here from these weapons. Advancement of the Weaponry On the first release of SG:RL we only had Assault Rifles, Sniper Rifles and Sub Machine Guns implemented, now all the rest of the categories are findable in chests which include the Shotguns, Light Machine Guns, Designated Marksman Rifles, Launchers, Special Weapons, M500S, Desert Eagle A few new weapons have arrived too, ARX-200 a designated marksman rifle with high travel speed and fast reload speed with a draw back of having high recoil compared to the other DMRs. PDW-R a sub machine gun chambered in 5.56x45mm NATO, delievering medium firepower with good range and accuracy including the ability to attach both assault rifle and smg attachments on this weapon with it's drawback of having long reload times and high recoil. Galil ACE 52 CQB an assault rifle as the replacement of the AN-94, fires 7.62x51mm NATO rounds at low muzzle velocity, the recoil remains similar to the other 7.62mm rifles while it's weight and accuracy is decreased. Kits They have returned! You will be able to choose kits now from the lobby! Hogwild, Piglet and Boar get their own exclusive kits. However Kits will now only give you an advantage at the start of the game, we removed the Kit/Pay 2 Win factor of them by removing any special items and strong guns. Ingame Lookup The whole stats system ingame has been reworked now showing the actual stats of the gun aswell as showing your the attachments you've put on your current weapon. Click Click On the current system there is an invisible delay between switching your weapons so you cannot spam fire weapons without being punished for doing so. Now all weapons excluding the Launchers and the Special weapons now have a draw sound matching the switch delay's timer similar to Counter Strike: Global Offensive's slide pulling every switch but instead of with animations it's done purely with sounds replicating pulling the bolt or pumping the gun. Length of your last firefight The timer until you start to die out in deathmatch has been increased to 5 Minutes from 1. This encourages players to play smarter with that amount time instead of trying to get the first shots and then hide until the enemy dies by being wounded from before. Improved Scope Visuals Currently Sniper scopes were pretty basic not helping in any sorts of way on long range firefights where the bullet drop comes into play, we now updated the sniper scope with a more complicated design allowing to line up shots with bullet drop alot more easier Restriction of your quick accessible firepower Beforehand you were able to fill your hotbar full of guns and use all of them incase you run out on one, now you may only carry 2 Heavy weapons (Under heavy weapons: Assault Rifles, SMGs, DMRs, LMGs, Launchers, Sniper Rifles, Shotguns count) and a Light weapon (Pistol) if you carry more than the limit in your hotbar your access of shooting will be restricted until your hotbar meets the limits correctly. Guns can be still stored in your inventory without any restriction, just not your hotbar. Return of the throwable weapons and useable gadgets Now you will be able to find consumeable gadgets such as M67 Frags, M18 Smokes and M84 Flashbangs in the chests available for your use in the battlefield! Weapon Balance Changes In this update we also focused on the weapon balanced and listened to the community complaints about some weapons making some weapons less dominant and some more usefull than before the full list of changes can be found in this spoiler Spoiler: Balance Adjustments - SCAR-17 decreased recoil heavily - FN FAL increased recoil slightly - SMG recoil increased while hip-firing - G17 has been reworked to a G18C Automatic High RPM Pistol with low accuracy and firepower - Added a indication bar of how long it will take until your Bolt-Action Rifle is rechambered - FY-JS accuracy increased slightly - Decreased sprinting and jumping accuracy while hip-firing for Assault Rifles, SMGs, DMRs and Pistols - Vector K10 magazine size decreased to 13 bullets from 17 - M16A4 and Famas recoil has been revamped, recoil now resets after every burst fired but the recoil within the burst has been increased - AN-94 replaced with Galil ACE 52 CQB - AKM recoil increased to match it's high firepower - AUG firerate decreased to 660 from 720 RPM - M4A1 Carbine firerate increased to 720 from 660 RPM - Honey Badger firerate decreased to 600 from 720 RPM - Increased weight of the M82 and GM5 Lynx We hope you people will enjoy this update! Have fun and good luck out in the fields!