What? What do you mean it has been eight months since the first weekly update? Euhm welcome back to the mineswine update; I'm your host GamerKing195 believe it or not I still have access to post on the forums. JediCraft has been the leading game at mineswine since MineWars fell off years ago, and while we don't yet have the resources to make MineWars, we do have the resources to make substantial improvements to JediCraft. First and foremost we've been in beta for over half a year now which was not intentional, but there's a lot of things that need to change for us to fully release JediCraft so here's an outline of our roadmap as of now. - As of now the backend of JediCraft is quite messy so to get anything done we (Myself and @FalseHonesty) will be cleaning everything up, from a player point of view you'll likely be seeing some slight quality of life changes throughout the next week or so. - Once we're in a state to begin progressing, we'll go through and add some of the communities most requested features such as bounties, clans, forces, and potentially homes (easier said than done). - After all this content is out and debugged, we'll move on to an entire overhaul of the economy, weapons and chest systems performing massive balance changes. This phase will go through massive amounts of testing by both the community and staff. Once we're happy with it, we'll release it on the primary servers, and when we do so, we will perform a full reset to make sure the economy can become balanced and stay that way. I hope you all can understand why we want to do this reset in the far future. As for the mineswine weekly updates, they will likely become monthly updates by the dev team in general or the content manager (@Valcom). That's all for the second weekly update, I'll see you in eight months.