It has been a long time since we have had a forum-worthy update, but it's about time the community got something. This update has taken a much longer time than we expected (as usual) so I am glad we are finally about to get it out! I would like to thank our entire staff team for helping get this update out!
This update is the first of a few that we are planning to release in the next few months. This update we are focusing on features, the following will be slowly but surely fixing all the small issues and reworking a significant portion of our current system.
We have a lot of new things for our players to explore. So let's get into the details!
Pets were something that you all saw a long time...
With the 1.13 update around the corner, I thought I should offer some insight into how we are going to handle the update.
As a lot of you may or may not know, 1.13 contains massive changes to pretty much everything. They are doing this so that they can increase the block limit and make adding new features to the game easy and painless.
Unfortunately, this means that pretty much everything will break. Normally after each major update, we can just throw ViaVersion on and it's good to go, but I fear that it may be a little different this time around. But it is for the best.
What we are going to focus on is upgrading everything on our end to 1.13 as soon as possible. That will mean that the server is 1.13 only after we make the switch, but it should be smooth sailing after we have done that. But until we make this change, you will have to downgrade and use 1.12 so everything works properly.
I hope that clears everything up, feel free to ask me questions below
What? What do you mean it has been eight months since the first weekly update?
Euhm welcome back to the mineswine update; I'm your host GamerKing195 believe it or not I still have access to post on the forums. JediCraft has been the leading game at mineswine since MineWars fell off years ago, and while we don't yet have the resources to make MineWars, we do have the resources to make substantial improvements to JediCraft.
First and foremost we've been in beta for over half a year now which was not intentional, but there's a lot of things that need to change for us to fully release JediCraft so here's an outline of our roadmap as of now.
- As of now the backend of JediCraft is quite messy so to get anything done we (Myself and @FalseHonesty) will be cleaning everything up, from a player point of view you'll likely be seeing some slight quality of life changes throughout the next week or so.
- Once we're in a state to begin progressing, we'll go through...
Attachments are coming! They are taking a while, but we thought we should give you a taste while you wait for the full release. So, we decided to release all blaster rifle attachments. We plan to have attachments for every gun type later. Use the fancy attachment station to add some power to your guns. The attachment station can be found next to crates in spawn. For this beta release of attachments, you can only obtain them through epic crates. Guns with attachments on them will not drop on death. This is to keep them rare until the full release when they will be more accessible and be available by other means.
- A single gun can only have up to two attachments.
- There can only be one attachment in each slot.
- If a gun is crafted with another attachment, current attachment(s) are removed. To use two attachments, both must be added at the same time.
A simple but hype-worthy update: We now have grenades! The thermal detonator, smoke grenade, bacta grenade, and a custom spectral grenade have been added. You can have up to two grenades in your hotbar, but you can't have two of the same.
The thermal detonator is a grenade-like weapon that debuted in Star Wars: Return of the Jedi. The explosion is powerful and can severely damage those who are hit directly. It will be good for taking out close groups. The thermal detonator is available under Melee & Utility for 3500 credits....
The title should be enough to get you JC players hyped. Jetpacks are back from the dead! Use them to escape a tough situation or just to navigate the rough terrain! It negates fall damage, so jump from above and surprise your enemies! The jetpack is available in the weapon shop under the Melee & Utility section for 20,000 credits. Fuel cells are available in the ammunition shop.
The jetpack's usage is based on its usage in Star Wars: Battlefront, where it is meant for getting a small height advantage or charging into/out of a fight. It is not meant for long distance travel.
Note that this is an alpha release of the jetpack and it is highly subject to change.
There is not much in this except a custom Halloween Hub, and JediCraft spawn on hub.mineswine.com, and oh did I forget to mention that there is a 30% sale off ALL items and ranks @ store.mineswine.com !
The biggest map update from the MineSwine Build Team! This update took more work than previous updates. The entirety of reactor is now open for exploration! Find the entrances on all four sides and make your way to the lava core to be surrounded by new rooms to explore. This update also includes balancing for buildings at stage, as well as more additions and tweaks to stage.
This update also includes new spawn points! Spawn points are now optimized for their purpose as they are now more secluded, yet have easy access to main areas. You may find yourself spawning in an area you didn't know existed!